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Seedance 2 istanbul dövüş sahnesi promptları

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  • 3 dakikada okunur

Referance image prompt;

(Add your photo)

Create a character sketch of the person in the photo wearing a white shirt and black pants. Ensure it's realistic. Use a gray background. Create the character sketch from full body, side, and portrait perspectives. Make sure all the visuals are consistent.


15 Second Seedance 2.0 Prompt;

references:

@Image1: >

Identity lock — face, hair, clothing, body, skin tone, age, and silhouette

remain identical. No drift or mutation.

duration:

time: "15 seconds"

aspect_ratio: "16:9"

mode: "text-to-video WITH @Image1"

style: >

Istanbul dark-alley action film with brutal close-range combat.

Realistic handheld photography, grounded fighting, rain, steam, smoke,

debris, puddles, plastic sheets, and neon.

All movement follows realistic physics and combat logic.

visual_feel: >

Extremely fast pacing with nonstop pressure. Aggressive close handheld

tracking, rapid reframing, motion blur, brief focus loss, and chaotic

reactions. Every attack chains into the next. Hair, clothing, sweat,

rain, blood, and debris react to force and inertia.

No pauses, posing, slow motion, empty frames, or weak movement.

@Image1 remains stable.

character_modeling:

base: >

20-year-old Turkish male with street-fighting experience.

Dangerous and exhausted, identical to @Image1.

appearance: >

Realistic damage only: sweat, blood, mud, bruises, wet clothing,

and torn fabric. No face, hair, age, body, or wardrobe drift.

expressions: >

Tight jaw, rapid breathing, tense neck, focused eyes,

suppressed aggression, realistic muscle tension.

physics: >

FORCE → REACTION logic. Heavy weight, believable impact,

natural secondary motion. No superhero movement.

environment:

base: >

Narrow Istanbul alley at night, wet ground, puddles,

and dense neon atmosphere.

details: >

Foreground: pipes, trash bags, plastic sheets, reflections.

Midground: @Image1 and four armed enemies.

Background: AC units, fences, fire escapes, neon signs.

Steam, mist, rain, dust, and debris move constantly.

storyboard:

* beat: "00-05_CHAOTIC_DISARM_CHAIN"

  camera: >

  Close violent handheld tracking. Bodies and weapons obstruct frame.

  Brief focus loss on impact, then relock on @Image1.

  action: >

  First knife attacker rushes. @Image1 closes distance, redirects the blade,

  breaks the wrist, takes the knife, and cuts the throat in one motion.

  A second attacker swings a baton. @Image1 ducks, elbows the stomach,

  then knees the face. Every move connects without pause.

  effects: >

  Rainwater, blood, steam, sweat, and debris cross frame.

  Puddles burst under movement.

* beat: "05-10_RELENTLESS_BATON_ASSAULT"

  camera: >

  Low-angle handheld camera pulls backward fast.

  Strong motion blur, focus shifts, impact-driven tilts.

  action: >

  @Image1 grabs a collapsible baton. First strike destroys a knee,

  second breaks an armed elbow, and a pipe crashes into the wall.

  A third enemy attacks from behind. @Image1 spins into a rear kick,

  then chains baton strikes, elbows, and knees at extreme speed.

  effects: >

  Sparks, water, dust, and trash scatter.

  Heavy rain streaks across frame.

* beat: "10-15_FERAL_FINAL_KILL"

  camera: >

  Close unstable handheld framing with repeated focus loss.

  Final shot pulls back to reveal the battlefield.

  action: >

  Final large enemy charges. @Image1 falls backward with the momentum

  and locks both legs around the neck into a Guillotine Choke.

  The enemy struggles, kicking puddles and trash into the air.

  @Image1 shakes from exertion. The enemy collapses.

  @Image1 rises exhausted in the flooded alley.

  effects: >

  Steam, rain, blood, splashes, and moving plastic sheets fill the scene.

  production_notes:

  key_constraints: >

  @Image1 identity remains stable. Use realistic MMA and Kali/Eskrima

  mechanics only. Hair, clothing, rain, blood, and debris react naturally.

  avoid:

  * "identity drift"

  * "static hair or clothing"

  * "low-energy combat"

  * "stable camera"

  * "perfect focus"

  * "video game movement"

  * "combat pauses"

  * "hero posing"

  * "superhero physics"

 
 

Cinevix Studio

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